View Single Post
Old 26 August 2019, 20:01   #11
Shatterhand
Warhasneverbeensomuchfun

Shatterhand's Avatar
 
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 36
Posts: 3,437
Multiplexing sprites AFAIK shouldn't be so demanding... I believe all work is supposed to be done by the copper, so it shouldn't tax either CPU or Blitter tasks.
Shatterhand is offline  
 
Page generated in 0.04329 seconds with 11 queries