I like WinFellow, its simplicity and the fact it runs fast on old pcs. I test it from time to time.
It seems that it doesn't like the way Blitz Basic handle sprites. Everything I compile with Blitz Basic has either thrashed sprites, artifacts, straps, wrong colors, flickering or invisible sprites while on real Amiga and WinUAE they are displayed correctly.
Would you look into this? I could send you examples.
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