Quote:
Originally Posted by StingRay
This is caused by the protection code which uses certain hardcoded interrupt vectors as decryption keys if memory serves me right. Once the encryption layer is removed a lot of compatibility problems disappear.
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Good info.
Still shows that those games were released before 1.3 was generally available.
It does raise an interesting question about EA tho. (And other companies whose games require 1.2 or so)
Why didn't they (I haven't heard they did) release updated/fixed versions of their games for 1.3?
I suppose since 1.3 was released in 1987 (form what I can tell), they figured no one was interested in those games anymore, but you would think existing customers would have grumbled a bit...
I mean, Kick 1.2 was 1986, so that is less than a year. Possibly months, and I could see copies of some of those games still being on shelves when 1.3 was still released.
Kick switching wasn't common back then. And kickstart degrading wasn't "official" and I'm not sure when it started (relokick, the first I remember, was to kick BACK to 1.3 from 2 or 3, right?).
Not great customer service IMHO.. ;-)
(sidetrack rant over..)