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:
Quickest way to test collisions
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03 June 2018, 23:57
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34
Retro1234
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,780
Quote:
Originally Posted by
Shatterhand
You are considering collisions on 1 pixel boundaries, and that's not how it works on games. If you are going to have a hitbox it's 4 checks, not one.
I thought this was so obvious I didn't write it, Sorry.
Retro1234
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