Thread: Random numbers
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Old 16 November 2020, 11:51   #15
sparhawk
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Join Date: Sep 2019
Location: Essen/Germany
Age: 55
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The numbers should be sufficiently random for a game. they don't need to hold against a scientific test. So in a game, speed is important, but I think if I have the choice between a bad generator and a little bit slower one, then I might take the slower one. If it starts to get a performance issue, then a less "random" algorithm might be acceptable. I thought of adding a few of them and then compare how the perform vs. how they "feel" regarding randomness.
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