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Old 19 August 2016, 00:19   #25
szo
 
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Quote:
Originally Posted by James View Post
StormMesa has several variables that can prevent hardware rendering, there are also a couple that might speed things up. I would recommend WOSprefs (uses MUI) to check and change these (and Warp3D) variables - StormMesa2010 has it's own prefs program, but it doesn't give detailed info on what each variable does
http://aminet.net/package/util/misc/WOSprefs
When you are able, can you run the stormmesa version with logging (e.g. glhexen2-mesa -devlog ) and post the generated debug_h2.log file, please? A log from a timedemo run would be especially nice.
 
 
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