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Did you ever look at leathered code or have any idea what method he used to show the reverse of his Sprites(bobs).
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Yes, I have taken a quick look at the Leathered's Final Fight project source code.
I think all Shapes in it were pre-flipped, so it had both the left and right versions in Chip RAM. Although I can't be 100 % sure, I have only quickly looked it through to see how the code looked like.
And it was of course an AGA project, and required 2 MB + lots of Fast RAM, so there was no actual need for real time mirroring.