Thread: CD32Load
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Old 31 December 2015, 10:33   #36
earok
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Join Date: Dec 2013
Location: Auckland
Posts: 3,542
Quote:
Originally Posted by jotd View Post
Good!
I'll check lemmings. Flashing colors have a meaning. I'll look into that.

Yes, the 2MB ram limit can be removed, as long as a $12000 byte buffer is available in chipmem (I assume) for CD buffer.
In fact, I could just check if there's some fast mem available, and relocate/load files there.
What's wrong with whdload on SX32 BTW?
That's actually a good question. I suppose with registered WHDLoad now free there's no reason why it can't be used when there's lots of RAM. I suppose maybe if there's a game that requires more than say 8mb for preload, but I can't think of any off the top of my head.

Quote:
Originally Posted by jotd View Post
Not sure where is the "lemmings_planetside" strings and what does it do exactly? AFAIK the mouse works fine on a CD32, no need to emulate so must be something I missed for sure..
The string is in the CD32 Extended ROM, along with numerous other CDTV volume names.

The thing is, when you put the Lemmings CDTV disc in a CD32, you can play the game with joystick. But when you copy all of the Lemmings CDTV files to say a hard drive and run from there, you need to have a mouse. The trick is if you have "LEMMINGS_PLANETSIDE" as the CD volume name (right padded with spaces), and then boot that CD, the ROM turns on joystick-to-mouse emulation and does a few other patches. This actually works for other games, for instance my lemmings CD32 collection uses that volume name and joystick works for Lemmings 2 and 3. Hope that makes sense!
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