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Old 10 January 2017, 22:37   #6
Toni Wilen
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 44
Posts: 23,356
Fixed. It wasn't even directly chipset emulation related, it was just a side-effect of lazy evaluation (delay something as long as possible until it really needs to be done) which assumed that DMA mode sprites can't have side-effects and can be delayed until end of scanline (or until next CPU or copper sprite-register access if earlier than end of scanline).

Fixed was very simple: test sprite's X-coordinate against sprite's SPRxDATB DMA slot in DMA emulation, if coordinate is smaller, do pending sprite decisions immediately. Test prevents useless CPU usage increase with "normally" positioned sprite.
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