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Old 15 August 2019, 20:51   #79
roondar
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Join Date: Jul 2015
Location: The Netherlands
Posts: 1,287
Quote:
Originally Posted by Shatterhand View Post
If Amiga games had flickering like NES games do but they were actually AS GOOD as some NES games are, I'd be perfectly fine with it.
There's actually Amiga games without flickering that are as good as some of the best NES games

Quote:
Now I really wonder how Bullet Hell is "Lack of Innovation". I've been a shoot'em up player since.... ever basically. I've been looking at the genre for years... no, shit, decades. I was there when Batsugun was released (Well, at least the home version, never saw an arcade of it around here) and everyone was "Holy shit that's a shitload of bullets on screen, this is AWESOME". Bullet Hell was a natural step of the genre and it was done in many different ways... Look at Dodonpachi Dai-Ou-Jou, the Tohou games, Gigawing and Dragon Blaze, all of them are very different between them.
I concur, Bullet Hell can be quite innovative. That said, I think there's room for both. A good game does not need a gazillion objects to be fun.
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