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Old 15 August 2019, 15:49   #76
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Join Date: Apr 2018
Location: UK
Posts: 47
If you're in dual playfield I'd go with checking the pixels as you draw the bullets. That's how I always used to do it. Then only if there is a 'hit' work out what it has hit. This can also lead to pretty perfect detection. It would/could also cover the background being hit too.
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