Quote:
Originally Posted by Hypex
By the looks of these first two examples they should be possible without invoking any chunky coppers at all. At least going by the rendering just moving forward and scrolling left and right. A few games would have done this, by displaying imagery in 3d perspective and scrolling different lines, to create a 3d sideways scrolling effect.
Not proper rotation no, but effective. And using way less CPU by just programming the copper
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Do you have any examples for this?
At the moment I cannot imagine this being a working substitute for a proper tile based floor in a game like that.