View Single Post
Old 17 October 2016, 18:41   #38
Toni Wilen
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 43
Posts: 22,127
I don't think I want to optimize this any more. I don't want to make directsound sound requirements totally different in core emulation, it is already getting a bit too messy (and unfortunately directsound has to stay for XP compatibility reasons)

Does the first emphasised sentence above mean that for WASAPI shared audio, the sound buffer size setting in WinUAE doesn't necessarily affect latency?
I must be missing something because it makes no sense. Why would you want to allocate larger buffer if you don't fill it completely? And if you don't fill it completely, result is same as smaller buffer (less latency, higher change of glitches). It does not compute.

And why would then Windows 10 support even smaller buffers if above is true?

Or "rendering stream" means something different..
Toni Wilen is online now  
Page generated in 0.05016 seconds with 11 queries