Sometime ago thought of a Dead Space demake in isometric 3D, would look a bit like ShadoWorlds but with real time dynamics - however i still wonder how to implement the cut limbs dynamics...
AND at the end it does not need to be Resident Evil 1:1, just a game that has same dynamics but can be different in environment and story; i would also suggest simple vectorbobs for the sprites so to have a more convincing 3D effect
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