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Old 10 May 2019, 01:21   #21
FrodeSolheim
FS-UAE Developer

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Join Date: Dec 2011
Location: Førde, Norway
Age: 40
Posts: 3,761
Quote:
Originally Posted by Retro-Nerd View Post
What about lagless vsync (beam racing)? Do you get this working too at some point? Or is it problematic due to D3D/OpenGL differences?

I haven't seen a way to get beam position via OpenGL :-/
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