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Old 14 December 2017, 17:49   #40
gazj82
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Join Date: Jan 2014
Location: Cambs / UK
Posts: 356
Well Well Well,

I made sure I had debugging off and turned off the score updates and it now runs at full speed on a A500 without sprites and blitting all 18 images on every frame. I just need to try turning the score back on now, but only updating it when there is a score change. It should have been obvious to only update it when the score changes really. Extremely bad on my part to just let it update every frame from the start.

Extremely pleased. I really didn't want to leave it A1200 only and now I don't have to put up with the 7 sprite limitation (or narrowing the play area).

Thank you for all your help guys. Hopefully have something to show for Christmas, although I hope to not make the same mistake as last time and rush it out with a load of problems, and a couple of days later having to make a point release.
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