Quote:
Originally Posted by Muadib
If this could work, it would be awesome!
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it really does, i've the impresson it can apply the MOCAPs to single mesh objects using bones,
and to those multi object constructions, those human objects with single objects for legs, head, hands and so on
#1) I made the puppet walk, using an exported bone anim from DanceForms/LifeForms.
I only resized the puppet mesh in modeler. need to fix the arms position