Quote:
Originally Posted by Foebane
I first saw Doom on a friend's multimedia 486 in early 1994, with all the bells and whistles. I was awestruck by the detailed texture mapping on the walls, floors and ceilings, the lighting effects, the fast scaling, audio and just generally everything about it. I knew then that I was looking at the future
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Fair enough, but to me it looked every bit as clunky and ugly then as it seems now. It was the same with many PS1 games - such early 3D with textures that were too low in resolution and detail, and clunky pseudo-3D scaling sprites were too much of a distraction for me to really get into such games. while I could understand the hype, so many games of that era were so underwhelming for me. There were a few exceptions on the PS1 where things were smooth enough to become something I could actually call the future (e.g. Wipeout, Wipeout 2097, Colony wars). It wasn't until the N64 that it finally started to become tolerable on the whole, and the PS2 / Gamecube era when it was proper 3D that I could immerse myself in. On the PC end of things, that was essentially Quake 3 / Unreal sort of era, when I finally found PC FPS games become what I felt was decent 3D. Anything before that felt then, as it does now, like an ugly mess of pixels.