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Old 04 March 2017, 21:06   #22
alpine9000
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Join Date: Mar 2016
Location: Australia
Posts: 881
Quote:
Originally Posted by Tsak View Post
Very cool, well done!

Are the enemies/character gfx just placeholders or original? They look pretty lovely!

*edit: I'd suggest to implement scolling the screen down when you press 'down', so you can safely track your route when you want to move that way. Blind jumps are unfair when it involves moving characters and hazards in those platforms.
All of the graphics are placeholders - the humanoid character are arcade rips which is why they look so good. The dragon is stock game art that I pixelised.

And yeah, the blind drops are unfair, the scrolling system is still evolving. It's a bit of a challenge because I want the character to move really quickly and that can make it difficult to keep the character on the screen without jerky scrolling.
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