View Single Post
Old 17 April 2024, 15:41   #559
d4rk3lf
Registered User
 
d4rk3lf's Avatar
 
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,656
Quote:
Originally Posted by PatmanQC View Post
From what I understand, Mr. ApLIN had no desire or love for the game of final fight. He felt it was boring and uninspired so he really didn't care about , in my opinion , what made the game so fun Which was the gameplay. He felt that as long as it looked similar to the arcade game with large sprites and it moved at a decent rate than that was all that was required.

I know the guy can code 100 times Better than I can but if you don't have respect for the original arcade title But come on….
Still...

Having only 6 month to finish the job, and he was alone to do everything (which is crazy), even if he cared, it's a big question if he would release anything better.
Just a reminder that our friend Brick Nash took 3 years to finish it.
Yes, it wasn't his full time job, but I assume these days tools are a lot easier in managing graphics for example, then back then, or finding an answer to coding questions... and this version requires minimum 2MB Chip (and Aplin's port requires only 512kb).
d4rk3lf is offline  
 
Page generated in 0.04281 seconds with 11 queries