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Old 03 June 2018, 17:55   #6
Shatterhand
Warhasneverbeensomuchfun
 
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Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
E-Penguin 20 Euros
LeCaravage 15 Euros
Alpha One 50 Euros
McGeezer 50 Euros
Robisonb5 50 Euros
DamienD 200 Euros
Amiten 50 Euros
Total so far: 435 Euros

Quote:
Originally Posted by Amigajay View Post
I concur, i think just one open category would be best, if/when it should grow then re-evaluate then, but the judges should take in mind how much effort has gone into a certain game, or how many people were involved, it should just be down to the judges to judge based on a number of factors, the first being is the game fun to play!?
I must say I am inclined to this direction too, at least for a first contest. Open category, let judges weight in on their final vote all those aspects. (Is the game a port? Does it use "stoles" assets? Was it made by a huge team? etc)

Like I said, I think each judge could using those factors:

Graphics: A grade between 0 and 5
Sounds: A grade between 0 and 5
Technical Aspects (Give me a better name for this please ): a grade between 0 and 5
Gameplay: A grade between 0 and 15

This will give a total score of 30 per game per each judge. If 2 or more games are tied, the total on Gameplay should be the tie-breaker.

Then we add those rules:

If the game...:

Uses "stolen" art: loses 1 point on graphics and 1 point on technical
Uses free mods: loses 1 point on graphics and 1 point on technical
Is a port: loses 1 point on technical
Needs more hardware than it really should: Loses 3 points on technical
Was fully made by a single guy: Earns 1 point on technical



And the graphical aspect should be judged against on what chipset the game is running. It's obviously easier to do a prettier game on AGA than on OCS/ECS.
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