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Old 21 August 2019, 23:13   #11
Shatterhand
Warhasneverbeensomuchfun

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Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 36
Posts: 3,346
Quote:
Originally Posted by Havie View Post
Found this thread as I'm trying to make sprites go behind bobs but whatever value I put into Displaycontrols makes no difference.

Before you ask, I am using the Display library and I got the same error you did using InFront. I am multiplexing the sprites but this shouldn't make any difference (I think). I had basically gone thorough the process in this thread before I found it but I don't get what the Hardware manual means about using a single bitplane:

Be careful:
-----------
PF2P2 - PF2P0, bits 5-3, are the priority bits for normal (non-dual)
playfields.


But doesn't explain...help!!!
How are you multiplexing the sprites with Blitz?
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