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Old 10 January 2017, 05:28   #1

Shatterhand's Avatar
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 36
Posts: 3,345
Sprite priority on display.

When using slices, you can use InFront (also InfrontB and InfrontF for Dual Playfied slices) to determine if sprites will be drawn on front or behind the bitmap.

I couldn't find how to do it with the Display library. When I try to use it, I get a "no currently used object" .

Is there any way to do this with the Display library, or am I doing something completely wrong here?
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