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Old 12 February 2018, 17:58   #33
Bastich
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Join Date: Jul 2011
Location: UK
Posts: 341
Update:

Slow progress recently due to work commitments / HTC Vive integration As well as a general engine (JEng5) update to the main project and associated libraries to build as native 64bit libs and exes. I have spent a good amount of time updating shaders to support environment mapping, bump mapping and plain old specular highlights

I have been updating my Tiled level setups which take quite a while (unfortunately they will need redoing when I get some new tile sets). Big updates for the first 3 levels (9 maps), mainly levels 1-3, 2-2, 2-3 and 3-2.

Invent recently teased some new tile sets which look great (as usual). Can't wait
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