Update:
Slow progress recently due to work commitments / HTC Vive integration
As well as a general engine (JEng5) update to the main project and associated libraries to build as native 64bit libs and exes. I have spent a good amount of time updating shaders to support environment mapping, bump mapping and plain old specular highlights
I have been updating my Tiled level setups which take quite a while (unfortunately they will need redoing when I get some new tile sets). Big updates for the first 3 levels (9 maps), mainly levels 1-3, 2-2, 2-3 and 3-2.
Invent recently teased some new tile sets which look great (as usual). Can't wait