Quote:
Originally Posted by Zener
For enemies don't use Sort by Z, just Set Z from Y.
For one object (for example the player) use Sort by Z. Sort by Z only needs to be used once and in one object under Condition Always.
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Let me try it, Thanks
Edit: It works now and it's fast using "Set Z from Y" Thanks. Finally I can continue my progress.
I found weird bug in the new version 0.7.1
When I saved my project from 6.13 to 7.1, my HUD is acting up when running.
When the level starts the HUD is normal, but when the score/points counter changes, the HUD add an empty long field to my HUD blocking the value.
See my picture...