Quote:
Originally Posted by Zener
I should take a look at the z sorting for 0.7.2, if my memory is right there was room for improvement in the sorting.
I don't know what is your game, but in most games there is no need to call every frame the Sort by Z trigger, maybe once a second should be Ok (or not)
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The game is a simple maze game with oversized enemies. The maze "corridors" are 32 pixels wide, but enemy is 64 pixels tall with 32 pixels collision box. sometimes the enemies from higher order overlap with lower order and it looks like they are stepping on each others heads.
Any solutions to that you can think of?