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Old 23 December 2021, 09:25   #23
Zener
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Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 432
New version released with quite a lot of changes:

Optimizations continue, both in terms of memory and in performance. This version could be up to 10% faster than the previous one, depending on the game.

Even more flexibility has been added to the sprite layer, now the position can be set without using a game object for that.

The audio player routine has been changed again, now it's using the PHX implementation by E-Penguin that works on Amigas with the VBR relocated.

The level editor now has an option to reposition all the tiles in the map, before you needed to redo the whole map.

[ Show youtube player ]

Downloat it here: http://aminet.net/package/dev/misc/REDPILLGameCreator

v0.9.5
-Dialog engine has been reimplemented and now it does not need extra Chip
memory.
-Chip memory used by the HUD has been optimized.
-When Building the project, it now tries to optimize some parameters. Single
player games will be faster.
-In Game Setup screen, now you can edit a multiplier for the score in the
score table.
-In Level editor, now you can press C to clear tiles with a flood fill. (F
will do a flood fill with the selected tile)
-The Tiles palette is now stored in the low colors of the global palette.
-The RP player only will reserve memory for the used objects saving some
memory.
-Scroll system uses less bitplanes when tileset uses less colors than the game
making it faster.
-Tileset Chip memory usage has been optimized.
-When there is not enough chip memory to load music, the game can continue
without music.
-Removed some unused functions in the player.
-Level editor now has an option to reposition all the tiles in the map.
-Added action trigger Set Sprite Pos to change the position of the Sprite
Layer.
-Added action trigger Set Sprite Y to change the vertical speed of the Sprite
layer.
-In Screens shorter than 320 width, Sprite layer now begins at coordinate 0 of
the visible screen.
-When slicing sprites using the Auto mode, the editor will ask if frame
offsets need to be recalculated.
-PHX audio routine now uses the one by Iggy Drougge, which means it supports
VBR relocation.
-Small code optizations.
-Fix that removes some ghost objects appearing in the Level Editor.
-Fix for action trigger HUD On/Off.
-Fix for HUD background not being loaded under some circumstances.
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