That "awaiting connection" is familiar to me.
You mean EXE PC, a PC Q3 version running by side, as a server for 68k version to connect?
There are pictures posted here of 68k version working & I don't know what they did to run it with WinUAE (single player? multiplayer?)
Generally my ports are virtually identical even for different CPU's, but this particular game has something bad in it that triggers something. Thought that my fixes in sv_snapshot would remedy those problems for 68k, but as I mention in this thread "if someone can debug it...."
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