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Old 09 November 2017, 23:56   #1
Trachu
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Join Date: Dec 2015
Location: Poland
Posts: 189
NeoGeo Metal Slug conversion to Amiga 500 - madman task ;-)

Hello

If you havent seen this game take a look here:
[ Show youtube player ]

It is probably the most action filled arcade game ever created.

The amount of graphics in this game is massive and NeoGeo machine is much more powerful than Amiga, so that is why i called it madman task, but maybe its possible.

To start thinking about this I converted the graphics to unfied 16colour OCS palette and they look really good
<Link to Zone removed> Check out db16.zip in the Zone

I used 16 colours because i dont even dream that we can fit more into 512kB chip RAM.
The whole unpacked IFFs uses 40MBytes, but they are far from being optimised:
1. A lot of sprites are repeated so we could use only the once that matter
2. IFF optimisation so no black spaces
3. Reduction of enemies etc.
4. At worst case we could go for 8 colours provide 25% reduction in graphics size...
5. Use chip AHX music and sounds

Anyone mad enough to do this?

Last edited by DH; 22 November 2017 at 11:16. Reason: Direct links to the Zone are forbidden
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