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Old 20 May 2016, 08:29   #45
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,505
Quote:
Originally Posted by ovale View Post
I downloaded the source code and this is how it seems to work:
- the parallel port is used only to read data from the videotoaster frame store.
- the RGBI (4bit) are used to send data from Amiga to videotoaster.
- sprite 0 and 1 are used to encode sort of registers that control the videotoaster.
- bitplanes are used too. They guide the effects controlling things like: mix channel, alpha channel, color. They are also used to control the fetching of of the samples from the frame store allowing all the warp effects.
Where are those (and all other hardware level/driver) source code file(s)? That archive is a mess and I can only find software that talks to the driver(s), not software that talks to the hardware.
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