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Fixed point maths, quaternions, rounding errors and normalisation.
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09 November 2019, 21:50
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DanScott
Lemon. / Core Design
Join Date: Mar 2016
Location: Tier 5
Posts: 1,212
I just wonder if ultimately this (quaternions) would be slower than standard 3x3 matrix math on Amiga?
Btw, I work in Unity on a daily basis, and most of the maths is "under the hood" so to speak...
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