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Old 15 May 2020, 14:23   #221
roondar
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Join Date: Jul 2015
Location: The Netherlands
Posts: 3,410
Quote:
Originally Posted by trixster View Post
quake is taxing not just because of polygons but because of the amount of texture data that needs to be pushed around
Exactly, the thing about most "high end 3D" for high end 68K Amigas is that it almost always involves* pushing textured polygons and/or special effects. It seems to me that would be much more expensive than trying for just flat shaded stuff.

(I know Virtua Fighter graphically does quite a bit more than just pushing some flat shaded polygons by the way, it's just a way for me to think of a possible starting point - perhaps even for a completely different game if there's a 3D minded 68K maestro out here )

*) Off the top of my head, I can't even think of a game/demo designed for a 68040/68060 Amiga that was based on using flat shaded polygons. Let alone one designed to exploit the better bus that AGA offers to chip memory. Perhaps they exist, and I'd actually be really interested in seeming them, but I can't think of any.
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