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Old 06 June 2019, 16:17   #1083
thellier
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Join Date: Sep 2011
Location: Paris/France
Posts: 274
Hello

@mcgeezer
For testing bugs perhaps you should add some keymaps like
'n' goto next level
'p' goto previous level.
So they will not have to play until level n to test a bug

Also in my own engine (GMAP) I added
X x change hero/screen position to x=x+100 pixels , x=x-100 pixels
Y y change hero/screen position to y=y+100 pixels , y=y-100 pixels
and display the x y position
This allow to acccess any level/place to test very easily a known bug
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