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Old 03 October 2018, 12:46   #6
Daedalus
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Join Date: Jun 2009
Location: Dublin, then Glasgow
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If it's dual playfield and isn't using sprites, then it would be AGA alright - there are more than 8 colours in the foreground (enemies) that I can see. Unfortunately, as others have said, you're limited to colours 8-15 for the second playfield on OCS and ECS.

Instead of using a dual playfield display, have you thought about using buffered blits for the top layer of objects? It should be doable to remove and reblit a reasonable number of items to give a parallax effect without losing speed, and that would give you access to all 32 colours. Queued blits might be a bit faster if you keep a separate copy of the background imagery around to restore under the blits. If you have a lot of platform area or enemies to blit, this might not be fast enough however...
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