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Old 03 October 2018, 12:18   #5
Pixel Vixen

Join Date: Feb 2018
Location: UK
Posts: 212
That's cool! Is that an AGA example? In my head the background is just the background, the foreground will be the platforms, and foreground objects in general, then sprites for player and enemies, to overcome the 3bpp limit on the foreground layer if I was to blit objects. And then I can blit enemy fire using the limits of the foreground colour with a bit of luck, as those don't need to be so detailed.
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