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Old 03 October 2018, 10:39   #2
dodke
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Join Date: Feb 2018
Location: London / UK
Posts: 84
I'm also guessing the answer is no. I think common in dual playfield games is to use attached sprites for a colourful main character, maybe the rest for some other little bits like bullets or similar. Then enemies would be 7 colours in the foreground playfield.

Do you absolutely need to use dual playfields? at least without them you'll have more options for having more than 3 bitplanes for things.

Or maybe try to work with non-attached sprites. Few colour sure but at least they can stand out from the background.
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