Glad that option worked for you!
This is actually a common issue and resolution on an A1200 (with an 680EC20 processor) for floppy/ADF based games (although, this trick may not work for all games). Games that were developed before the A1200 were designed for the 68000 CPU. Caching in the 680020 and above CPUs just messes with the graphics because of it.
The WHDLoad versions of the games mainly has the fixes for such issues. Some games may have had official new releases/versions that supported the A1200, and possibly some cracked games may have had these fixes too.
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