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Old 17 December 2017, 10:08   #9
guest.r
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Join Date: May 2017
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Quote:
How do I select the integer prescale factor then?
It's selected by the shader internal scaling factor (see attached pic).
It's more like 2x, 4x, 6x, 8x in reality, but that doesn't present a bad issue.

The built-in linear last pass finishes the job quite well, and we still need a shader with POINT resizing (there isn't one suitable yet i think).
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