Quote:
How do I select the integer prescale factor then?
|
It's selected by the shader internal scaling factor (see attached pic).
It's more like 2x, 4x, 6x, 8x in reality, but that doesn't present a bad issue.
The built-in linear last pass finishes the job quite well, and we still need a shader with POINT resizing (there isn't one suitable yet i think).