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Old 23 October 2019, 14:07   #8

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Join Date: Nov 2009
Location: Herford / Germany
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Originally Posted by roondar View Post
Edit: if you start your game logic with restoring old blits, that will do better in VBlank. It's purely the logic-only parts that benefit from this.
Ah, ok. Now I understand! So do the CPU-intensive game logic first in parallel to bitplane DMA, then do the Blitter-work which may even partly happen after the display window. Interesting.
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