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Old 02 March 2015, 17:55   #35
gimbal
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Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,905
Do you (want to) have overhangs such as caves? Otherwise you could employ the good old heightmap trick to get such gigantic worlds with little actual memory used for the world data. With such a low resolution world as hunter has, each pixel in the heightmap could represent a significant amount of on-screen space.
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