Thread: Camd midi c++
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Old 23 October 2016, 00:19   #20
Retrofan
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Quote:
Originally Posted by NovaCoder View Post
I'm porting the latest version of ODAMEX (0.7) at the same time so it will probably take me another couple of weeks.



The best thing about this CAMD knowledge is that I can now begin adding real MIDI (and Prisma) support to a whole load of my earlier ports like Wolfy, Descent and Duke Nukem.
Nova can I try something you've made with the Prisma? I don't find it, sorry.

Thanks.
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