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Old 18 October 2019, 19:26   #58
a/b
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Join Date: Jun 2016
Location: europe
Posts: 1,038
First, small correction. I missed fillscratch, so that's 5sec for fill+copy and 7sec for code within FillPolygon2D...

How about if you test these scenarios:
- completely skip blitter code in the interrupt handler (only handle intena bits),
- only handle clear screen and similar (skip poly related blits),
- instead of actual poly blits, use size=(1<<6)+1 D=0 blits (minimal size blits, so you keep triggering interrupts).
- anything similar that comes to your mind.
So you can see how much overhead you have from pure interrupts, interrupts with minimal blits, etc. and then compare.
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