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Old 14 April 2017, 23:11   #20
TheFoxSoft
KO2 world champion
 
Join Date: Oct 2004
Location: Rome (Italy)
Age: 44
Posts: 99
I try to explain better the game.
My initial idea was to port the GFX of an already released 3D game.
The game has 6 characters:
- volleyball girl
- footballer (lookalike Balotelli)
- boxer
- hockey player
- tennis player
- fencer girl

and 6 arenas:
- volleyball stadium: default one with 2 obstacles on sides
- football stadium: 3 and 5 points are inverted
- boxe ring: the ball have random bounces strength
- hockey arena: players have some kind of slippery on the ice
- tennis arena: default one
- fencing stadium: quite narrow pitch with central obstacles

There is no beach stadium because the game has been designed in this way.
The game got inspiration by Windjammers but the art style was different.
The main difference between that basketball court pictures and the one I provided you is huge. The former is a true pixel art, the latter is a screen captured from a 3D game.

What am I going to achieve?
1. Take advantage of the GFX already done for my previous game
2. Find a way to capture a screen from a 3D model that looks good
3. Take advantage of rigged 3D models and animated character in order to provide smooth animations
4. Develop a game that fits Amiga standards (fast paced, responsive, hard)
5. Push my limits (overscan, more than 32 colors on screen, 50 Hz)

At the moment I am testing different visual solutions.
Another option would be for example capture a screen and the paint it manually
TheFoxSoft is offline  
 
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