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Old 14 October 2017, 16:35   #47
Dunny
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Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
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I take it you've never heard of Megaman then? A remake had to be renamed in order to get published. Capcom are vicious protectors of their I.P.

But let's discuss RE. Technically, it might be possible but you'll be needing a pretty beefy Amiga to run it. I'd not bother with pre-rendered sprites, as each model would need to be drawn at every x/y/z position in order for perspective to be taken into account, along with every frame of their animation too. You're talking millions of images. Loading them all in per scene would take ages even from HDD.

You could cut that down with some scaling, but that would look just awful at low resolution.

From looking at some videos, there seems to be a few hundred gouraud and flat-shaded polygons per scene. Maybe up to a thousand for busy and complex stuff.

With a decent 3D engine, flat-shaded could be done but again, you'd need a pretty hefty Amiga to pull it off.
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