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Old 01 December 2012, 18:06   #10
Mrs Beanbag
Glastonbridge Software
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Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,202
The fence is, I suspect, pre-scaled bobs for the posts and blitter-drawn lines. It's 3D in the sense that there are X, Y and Z co-ordinates involved, but no rotations, only translations. Maybe this explains the "endless" feel - the road always goes in one direction, along the positive Z axis, and just moves side to side and up and down rather than actually bending round.

Also you never get any closer to the objects on the skyline!
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