Thread: Toki
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Old 21 October 2019, 23:09   #8
DanScott
Lemon. / Core Design

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Join Date: Mar 2016
Location: Sunny Bournemouth, UK
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Quote:
Originally Posted by Shatterhand View Post
Was going to say the same thing. The arcade game runs at 256x224, they were just trying to be accurate.

I heard people saying this is a bad feature of the Amiga port. It's just they were
aiming for best accuracy as possible
If I was porting a game that originally was at 256x224 or 256x240, then I'd definitely try to keep the same size as the original. Makes for a much more accurate and authentic conversion (even if there is some extra border space)
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