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Old 09 February 2013, 22:02   #15
mr_a500
Amiga-based Cyborg
 
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Join Date: Dec 2004
Location: Canada
Posts: 808
Quote:
Originally Posted by FrodeSolheim View Post
So perhaps I'll instead re-implement the scanline feature as shader(s), and make it possible to use different shaders on different "screen modes" (low-res, high-res, interlaced, RTG, etc) and/or make such information available to the shader.
That would be great. I can't wait.
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