09 February 2013, 22:02
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#15
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Amiga-based Cyborg
Join Date: Dec 2004
Location: Canada
Posts: 808
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Quote:
Originally Posted by FrodeSolheim
So perhaps I'll instead re-implement the scanline feature as shader(s), and make it possible to use different shaders on different "screen modes" (low-res, high-res, interlaced, RTG, etc) and/or make such information available to the shader.
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That would be great. I can't wait.
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