Quote:
Originally Posted by pandy71
You may have multiple chunks of data to reduce this limitation or use smart resources utilization (small 2 or more buffers and read data from storage - looks like nowadays mass storage is no longer big issue for Amiga).
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If it's about to just support them in my player - and i won't do anything else with them - then there is nothing that can be done about chunks. They are here and i must live with this. And no amount of buffering will change the fact you must either preload a big part or seek constantly to reach the other side.