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Old 25 January 2016, 15:13   #17
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Join Date: Dec 2002
Location: sweden
Age: 40
Posts: 331
"Project Intercalaris and Project Battlefield were very glitchy on something faster than A500. Unreal options screen was distorted and jumpy. Disposable Hero was glitchy on screen with spinning 3D spacecraft as it was some mixed screen mode."

And they work perfectly on real hardware? I mean the hw they where intended for. If something works fine on the a500 but not on the a1200 i wouldn't blame the replay board.
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