View Single Post
Old 14 January 2015, 16:33   #72
Adrian Browne
Jackie Chan
 
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 986
Quote:
Originally Posted by Toni Galvez View Post
I will make some screenshots of how the game could be, I want to try to make some game with Mrs Beanbag in the future.

@Mrs Beanbag, You have to know that:

1- I like Music+SFX in all the games I do.

2- I like to use 16 colors for backgrounds and 16 for HW sprites (main ship and bullets).
(this is only to have more memory and better performance.)

3- I like the copper effect to change some colors on the palette, then, on a vertical map, we can change 8 colors on some parts).

4- I make the maps on TILED editor, I draw the graphics on Promotion, both for Windows, later I load the pictures on Amiga Personal Paint and save in IFF. I work on cross development.

5-I make samples on PC and convert to IFF for Amiga.

6-I need to display some animations, it will be good if you read .anim.

I am finishing a demo for Amiga with a friend(he is the coder), soon you will see.
Is this demo you are working on a shmup? Looking forward to seeing something soon.
Pro-motion seems to be pixel artists go to program these days; well it is deluxe paint at heart.
Adrian Browne is offline  
 
Page generated in 0.04372 seconds with 11 queries